ABTS-416: The Man, The Moth, The Legend

3 years ago
Transcript
Speaker A:

Music, everyone. Welcome back to another episode of Almost Better Than Silence. I'm your host, Doug Coleman, and I'm here today with the other co host, Brenda McKella. And I've found a new TCG to be obsessed with. Brandon Sad. I know you were right about just gateway drugs and TCGs and all this.

Speaker B:

Yeah, like, you should actually be doing hardcore narcotics instead of TCG. It gets easier.

Speaker A:

Well, and that's the thing for anybody that's unfamiliar, I have a Harry Potter trading card game podcast. So that's what really was the catalyst. It's super specific, is the game that only lasted for, like, two years, but now we have a revival. Anyway, super hardcore into that. I love that game. The game is super fun. It definitely got me interested in other things. Like, I don't know, I had a couple Lord of the Rings trading cards growing up, and there's a game there I haven't played. It seems complicated, but I want to get into that. But no, the one that I'm currently now very obsessed with, and it's kind of hitting me out of nowhere is this game called Medazoo, and I think I brought it up on the program previously. Yeah, it's all thanks to my co host of my other podcast, Emilio. He was the one telling me about it. And man, this game is so cool. The artwork is just like the watercolor, old school, first edition, Pokemon style look. And the idea is, instead of it just being little pocket monsters, it's cryptids and I guess, like, urban legends and all these things that aren't necessarily factually.

Speaker B:

In reality, it's a public domain free license. That's what it is. Hey, we don't have to pay anyone for these already existed. Yes.

Speaker A:

Bigfoot. And things like this chupacabra. It's actually super cool and cute. And that's the thing Emilio told me about this deal. He's like, I'm in the position where we're getting a bunch of product. If you want in, let me know. And I was like, all right, I'm in. Let's see what this is all about. And I'm opening my first Booster boxes and building my first decks and stuff. And man, it's just straight addicting. And I love the artwork, the cards I'm pulling. I'm so excited. All right. And that's the thing about this game. There's what people call the chase card in any game when you're looking for, like, the most dragon. Yeah, exactly. Charizard. You know, everyone was after the original charizard in Pokemon Jesus. The equivalent in this game is called Mothman. And I pulled my first mothman. It blew my ox off. It was actually very funny because my wife was unaware of even opening these cards. And she walks into the office as I pull it, and I'm like, audibly gasping. She's like, what? I pulled the moth bed and she's like, what? I was like, oh, yeah, you don't know what that means. Exactly. But no, I was super hype about that. There's other really cool ones out there. This one Frog, the loveland frog, frog man. He's just so cute. But anyway, I'm really interested in this game. I'm learning how to play it. I really want to play it with my wife on stream in the future. But yeah, thought I'd start this episode off by saying I'm obsessed with a new TCG, and it is brand new. This is first edition came I think their Kickstarter stuff came out in 2020. But this this game launched this year. So yeah, if you're interested, check it out. Metazoo. It combines a lot of Facets of Magic, the Gathering, and Pokemon. So if you're interested in that universe, check out this new game. It seems very promising. I have a feeling there's a lot of pressure on it to see, will this game survive or not? Or is it very just much a short lived, like, fluke?

Speaker B:

Is this where this magic frog comes from? This little frog wizard?

Speaker A:

Yes, 100%.

Speaker B:

Okay. You sent a picture to me, and yes, it is adorable. And I want to know everything about this little frog. But looking at the card, like, looking at the bottom where all the it's so fucked. There's a lot of shit going on here. I've played some of these games. I get it. I'm like, oh, this probably means this. There's a lot of shit in here.

Speaker A:

Yeah, there is. But that's the thing about this. This character is a little bit of like a troll kind of thing because I think the way you activate their ability is you blow them a kiss or something. So it's just like this game is so cute and just interesting. And yeah, the holographics are just beautiful to behold. But yeah, for anybody that has the nostalgia of wanting to pull Pokemon cards, but obviously don't want to sink that kind of money into it. Don't get me wrong, this is going to be expensive because people are all hype about this new product, but it's more accessible than Pokemon, in my opinion, especially if you're trying to get the old school cards. Good guy, Brandon. Yeah. So that's how I'm starting this episode off. How are you, Brandon?

Speaker B:

I'm doing good. I'll do it in another derailment that has nothing to do with that.

Speaker A:

Oh, here we go. Perfect.

Speaker B:

Speaking of Mothman, I got an art print from a convention a while back, and it's one of my favorites. And it's just of a little dumpy like, mothman looking egg creature. And it's from an artist called Jelly. Koi K-O-E. Jelly.

Speaker A:

Oh, nice.

Speaker B:

And it's just a little dumpy like egg shaped the Mothman. And it just says the man, the moth, the legend.

Speaker A:

God damn it.

Speaker B:

It gets me every time. I like I'm like, that's good.

Speaker A:

That's a good idea.

Speaker B:

It's just one of my favorites. And it's like I found it out of nowhere at a random convention one day in like, the artist alley. I was like, these are pretty neat. Some of these are pretty nice. I was like, oh shit, there it is. I just bought it immediately sold.

Speaker A:

That is good. That's cool.

Speaker B:

Mothman understandable. I figured Bigfoot would probably be the dragon everyone hunting after the rare one, but Mothman definitely has some gravitas to them. And the Cryptid mythos because everyone knows them. There's movies made about it, but something is just so strange about there's something alluring about them and you see Mothman like creatures in different media and stuff. There's a DND race called the Lira, which is like a homebrew race that you can find on like the Dungeon Master skill online or website, I forget exactly what it's called dungeon Master leads, but it's this home brew race someone made and it's very well done, it's very flushed out. It's this Moth race and there's like six or seven sub races to it and they're all really well balanced and like have their own unique thing to them, which you don't find a lot of in homebrewed stuff. So it's very impressive. But yeah, I've been itching to play one of them ever since I found it. Because Moth people, I don't know, they're neat. I don't know why.

Speaker A:

I don't know either. It's just interesting. But yeah, and that was the thing when I first pulled my Mothman, I was like, okay, I got to look up how much this is worth. And if you do just like a simple Google search, the first thing that comes up is someone trying to sell one for $1,400. And I'm like, okay, that's not right. Well, that's because there's a Kickstarter edition of these cards. So there's even more rare versions of these cards that everyone it's like, oh, if there's a little K over there, that means it's worth even more. So mine isn't a Kickstarter version, but regardless, even still, I think it goes anywhere from like eighty dollars to one hundred and fifty dollars. It's just like man, that's almost like half the price of a box. Like we were saying on previous episodes when you're trying to get the Chase card and make back on your investment, apparently I got a good box, so I'm pretty happy with it.

Speaker B:

That's surprising considering how new it is to Kickstarter. I'm surprised it's that high. But you can never gauge the value of something by how much someone's selling it for. Gauge it by how much someone paid for it. Because you can sell whatever for however much you want. No one will buy it.

Speaker A:

Right? And it's funny we're talking about that. I also sold recently my copy of the card game Monikers. I bought the McElroy edition back when they were Kickstarting that many years ago. I bought it in hopes that one day, I don't know, my family or friends would all get together and play this. It's like I'm the only one who knows what a McElroy even is. I just finally came to terms. Like, this thing is in perfect condition. Let me just go on a Bimbam bino podcaster group and see if anybody's interested. And good god, apparently those things are sought after and yeah, out of print, clearly. I sold mine for $80. I never would have expected that. So yeah, that was pretty cool.

Speaker B:

Turn a profit on that limited edition Swag.

Speaker A:

Yeah, definitely. But I'm sad I never got to play the game. But the person that bought it for me was like, this is my only McElroy Merch I'm missing. I'm like, you're the perfect buyer then. I'm so happy it's going to you.

Speaker B:

I remember I had a bunch of Digimon figurines that were like little plasky figures that were like an inch high. And it was like a series they made. They just made like, every Digimon ever into these little waxy inch high figures. And I had so many. I had a little Digimon branded briefcase thing that fit them all in. I remember selling that some dude off, like Fort Chan back when I was throwing fortune a lot. Gave me some absolute bonkers bullshit. Faking name of exile, like Warlock or something. I'm like, this is a demon from the Bible that's no one's name. And I remember him just going nuts for like, I got to have this site. I got to complete my collection. I was like, I don't know, $50? He said, yeah, I can do that. I was like, all right, cool. And costing me that much just to ship it out to the dude. But he was like, freaking out. Like, right, I can pay you the money right now, but I won't be able to afford to rent. So I might be like, dude, A, it's digit on B. You're the only buyer. See, if you can't afford rent by $50, you got to figure your lend that's good.

Speaker A:

And why are you even considering buying these right now? Oh, man.

Speaker B:

Great. Like, I am I'm a fan of stuff. I can be a big fan of stuff. I've never become obsessive to the point where, like, I need to limit in addition version. Like, none of these were even limited. I played with these as a kid that half of them were broken.

Speaker A:

That's the problem with this limited stuff. Like, I had this booster box and I was even in the back of my mind, I'm like, you know what? I'm going to put this in a drawer for 20 years. This is going to be worth so much. Another thing, I was like, I have this booster box. I'm going to do one booster back per stream. I'm going to make this last. There's like five left or something. At this point, I have no control over myself. It's so fun opening these packs. And yeah, it's very much just an addicting thing. So yeah, don't get into TCG. I think that's the PSA we're starting.

Speaker B:

Off with it's very literally the same part of your brain that gets addicted to gambling. There's always another chance. What if, what if, what if? And it's like, don't ever say what if, because it can be anything. But then the thing, you open it and it's not that thing. Then you lost 80% of your investment.

Speaker A:

I think when I have a problem is when I start sending off cards to get graded. That's where people are really taking it super seriously.

Speaker B:

I think you hit a problem when you're willing to $100 on cards. That's where I draw the line.

Speaker A:

Yeah. I am an adult, and I can do what I want with I mean.

Speaker B:

Hey, if you got the money to burn but like.

Speaker A:

My poor red no, I'm just kidding.

Speaker B:

The Black Lotus Magic the Gathering guy.

Speaker A:

Just no, apparently there's an equivalent to the Black Lotus, and I pulled one. It's called the Chaos Crystal or something. Or energy. I think it's Crystal, but I don't.

Speaker B:

Even know what game you're talking about anymore.

Speaker A:

No, metazu. They have like, Black Lotus equivalent and it's gorgeous. But that's the thing. If I'm not mistaken, Black Lotus and some cards are, like, banned. So I have a feeling this game is going to get a lot of adjustment as time progresses. But let's see how it does. I'm curious to see if it gains in popularity or just kind of has its core fan base and doesn't really grow.

Speaker B:

Yeah, I mean, it's really got a fan base already who's willing to spend an absurd amount of money for little pieces of cardboard.

Speaker A:

Oh, yeah. It's selling out left and right.

Speaker B:

Yeah, but it's just looking at it. It's all about the barrier to entry for new players because that's how you keep a community growing and expanding is you have to get new players.

Speaker A:

Yeah.

Speaker B:

So we talked about that with various video games. I forget it exactly at this point. Like maybe like Rocket League and stuff.

Speaker A:

Sure.

Speaker B:

Or like Fall Guys, where you have to get new people. You can't just have the same people playing forever because those people are going to gradually drop off naturally. Either they lose interest, some of them get second, campus could play anymore, some of them could die. If you only retain the certain fan base and never grow, that fan base will slowly deteriorate. Whether eventually, no matter how long it takes, it will happen.

Speaker A:

Oh, yeah.

Speaker B:

So you need to that's why people are like, why aren't they catering to the veterans who play this game all the time, who love this game and spend all much money? You need the new players, or else it won't matter how much that whale is pumping into your game because that's just going to be one person. You need to keep getting the new people in and getting a new audience. So if the barrier to entry of the game is too high, either it's too expensive to get these cards or it's too difficult to actually get these cards, or if the game itself is just too difficult to play or understand, it's going to have a rough time getting those new players. Because like I said, even someone who's familiar with a fair amount of card games and a bunch of nerdy shit, looking at that frog wizard who is adorable as shit, that's a lot of text. That's like modern day ugly cards where it's just like two bricks of a.

Speaker A:

Paragraph and a bunch of icons and just like a lot of symbols. Yeah, I agree with you on that. As somebody that only has played Harry Potter trading card game, which is fairly simple, this looks a little bit intimidating. But again, a lot of it seems like flourish text just goofy. I think they're trying to just kind of put off their own kind of personality within the cards, like world building.

Speaker B:

Through the cards and stuff. Yes, ugu did a lot of that early on where it's just like here's the monster, here's an italicized sentence or two and that just gives you a description of the world or where the monster is from or what it is exactly. But now to the point where every monster has an effect. Every monster is an effect card. And now the monsters that were previously effect cards are like double effect cards or like fusion forms or all this other shit and now they just have a small novel inside those cards or it's hard to understand as far. There are certainly some for Magic Gathering that do that where it's a lot of text. But as far as I can tell from most of Magic Gathering, they keep it pretty simple down there in the text box, which is definitely a big appeal for people learning on a place like, oh, there's only one or two sentences, I can read that and figure out what's happening pretty easily. The caveat being with magic, as far as I can tell, is there's a lot of key words that mean certain things. Like this character could do trample. It's like, oh, so he can just run over. No, trample is a specific move set that certain creatures have and it does this thing. So it's got certain key words that basically this word represents seven other words. And that's how we're keeping the text box small on these cards. There's a lot of key phrases and words within magic cards. So that's kind of the barrier of entry, of trying to understand what all of those specialty terms are.

Speaker A:

Same with this game. Actually, with metazu, that's one thing I will kind of dock them points for is they can make it confusing. With cards are called pages. Your deck is called Spell book. And then I feel like as you're contracting a beast or something, those words all suck. But then I think there's another one in there too that I can't put my finger on, but it's just like oh, it's when you draw a card, it's called bookmarking. I'm like, y'all could just not intuitive. No it's not. You could literally any card that says bookmark two cards or something, you're just like, what now? Just say draw two. So yeah, I think other people have made those similar complaints, but again, it's them trying to have their own kind of like established I don't want to say flavor, but you know what I mean? Like yeah, branding identity. Yes, exactly.

Speaker B:

And that's definitely something you want for a brand. That's something that helps build your brand and cement your foothold in the community and stuff. But with all that terminology, that makes me think that seems like it'd be appropriate in that Harry Potter game where you're doing spells, book and all that stuff. You're not wrong for a wizard based game if it's just cryptids and weird animals. That seems like it has fucking nothing.

Speaker A:

To do with I guess where they get away with that is the whole point of the game is you're a caster.

Speaker B:

That's confusing to me. Even Mad gathering, you're equivalently a planeswalker leading your army between different dimensions and your army is the deck you have of monsters even that's kind of confusing. But it really doesn't have anything to do with the game itself. That's just the lore and world building of the magic gathering world. They don't call you like the plane walker rips five souls from this dimension. It's like, no, he just draws cards. We know this is a card game. We're not going to make it more confusing than it needs to be.

Speaker A:

Right?

Speaker B:

So yeah, I could definitely hinder it a bit.

Speaker A:

And the lore with metazu is kind of funny because the world you're in is the continental USA.

Speaker B:

There it is.

Speaker A:

It's just like you look at the map and it's like, oh yeah, Mothman's in West Virginia. It all makes sense.

Speaker B:

That's the thing. If it's based on cryptids, which are just urban legends in the real world setting yes. You're going to kind of be locked into the place they're based out of. And they're certainly cryptid and myth legends and urban legends and stuff all across the planet. There's plenty of them, but I'm thinking.

Speaker A:

That might be future expansions or something.

Speaker B:

Yeah, yeah, maybe. But it's definitely going to be harder when it's like someone over in Europe is like, oh, I got Mothman based out of West Point, Virginia. What the fuck is this? I don't know, man. So it's kind of American centric, which could also be hindering. It's tricky. You're writing the known properties of cryptids that people are aware of, but also they're going to be dependent on the myth and urban legends that are out of your control. Sort of.

Speaker A:

Yes.

Speaker B:

It'll be interesting to see what happens. But I mean, hey, you got people spending hundreds of dollars on these cards already.

Speaker A:

Already? Yeah, that's what I mean? The artwork, selling it. The game, I think, has to be good. I'm learning it myself right now. So once I'll report back on that, if the game is actually fun. But already I've said Harry Potter is a very fun game. I could see me playing that a lot. But yeah, we'll see. But this is a video game podcast for anything new? I don't know. At this point, we just do whatever the fuck we do.

Speaker B:

We almost hit 20 minutes on card games.

Speaker A:

That's the thing. We don't have too many video games to talk about this week. Go figure. That being said, I guess I'll start with the games.

Speaker B:

I've been I had like four last week. Stop your bitching.

Speaker A:

That's fair. No, you're doing pretty good.

Speaker B:

Judge Graham better than me.

Speaker A:

But no, I'm playing Harry Potter. The Lego games. Years one through four currently. I think that's what I'm going to be streaming tonight. It's either that or Pokemon sword. My switch was dead when I went to go live with that recently. I was like, fuck. And the thing with the switch is it needs like a charge for like a fucking hour or something before it even comes back. So I was like, that sucks. So, yeah, one of my streams where I'm like, yeah, I'm going to be playing Pokemon Sword, everyone. Turns out we were playing fall guys. Jokes on you.

Speaker B:

But no, I think it's so we can actually have a decent amount of charge before we start playing. Instead of like, charge it for two minutes, play for two minutes, charge it for two minutes, play for two minutes. We're going to require like a minimum hour, otherwise what's the point of charging it?

Speaker A:

That's a good point. Yeah, and I've run into that multiple times and it's always frustrating, but it's my own damn fault for letting it get to that point.

Speaker B:

I just leave it in the dock when I run.

Speaker A:

Exactly, that makes sense. But yeah. So, Harry Potter Lego game. Pretty fun so far. It is just like very collective oni, which is what I'm setting out for. It's going to be just like a late laid back experience. Hopefully the viewers and stuff in the chat can help me uncover some stuff I might be missing and that still playing Fall Guys season five is pretty awesome. I did get my first crown on the new final lost Temple, so that was very satisfying. And I'm trying to think of anything else important happened. Not really. The game has been pretty glitchy, honestly. I have a few funny clips on my Twitch channel for just like insane glitch moments in that game. But yeah, having a lot of fun with that still. And I'm trying to think what else. Looking for a phone game, can't find one. Please listeners, get in touch with us, tweet at us if you know any good mobile games. That was a thing that people were like, bitching about. They were saying, like, oh, the free games coming to PlayStation for the month of August are going to suck ass. And then it turns out they don't. I don't honestly remember what they are. I'm going to look them up real quick.

Speaker B:

Well, first off, they're free to, like, chill your nuts.

Speaker A:

Yeah, true.

Speaker B:

I mean, technically, it's not for your paying for PlayStation Plus, but PlayStation Plus also does other things beyond just those games. So you could easily not have those free games if you don't want them, actually.

Speaker A:

All right, here we go. Yeah, I found them. It's hunters arena. Legends. I don't know what that is. Plant versus Zombies Battleford Neighborhoodville, which people say Plant versus zombie games are actually very good. And then the other one is Tennis World Tour two So no, that's right. That's why the internet is complaining. I understand it. But again, like you said, when I say free, you're paying for the service. You're paying whatever it is, a month or a year for the PlayStation Plus service, which really all it does is give you access to the online capabilities of the platform and it gives you access to these free games in air quotes. But yeah, I remember last year in 2020, I think, what was it, march or May 1 of those months was just absolutely atrocious with just games that nobody gave a shit about. So, yeah, everyone's already starting to make comparisons, but, man, maybe I'm just living in a dream world. I could have sworn this is what people were speculating were the free games and then there was different games that were the actual free games. I'm probably just wrong.

Speaker B:

I mean, it's the same with what games are on the front page of any store, like the Steam store, the Nintendo shop store stuff. There's always some background politics going on and how they decide what game is what. It's never going to be like, hey, the new Lord Crop Tomb Raider game that came out last month, what? It's free. That will never happen. It's going to be either an older game or a game people aren't as familiar with or don't really care about or just not as good games, but they still have the budget or money to put it out there and free and get people's eyes on it. The PlayStation Plus membership allows you to do other things as well. So it's not just a free get, these three free games a month service. So there is other stuff you're getting with it, but also, it is a free game. If you don't like it, don't buy.

Speaker A:

Don'T load that and don't yeah, don't complain.

Speaker B:

Yeah, if you do like them, hey, you got a free game. It's that simple. Hey, I went to the supermarket and they were giving out free samples of caramel, salted, shrimp on a stick. I'm allergic to seafood. What the fuck is this about? Hey, don't eat the shrimp on the stick if you're allergic to shrimp on the stick. Like, it's that simple. Just don't bitch about it. Because you don't have to do anything that's people who have too much free time and are feeling entitled, believing that they deserve good quality free games, guess how those games are made? Dipshit. You have to spend money on them to pay the companies. That's how Mikami works.

Speaker A:

Entitled never. But no. Conversely, the PlayStation Now service, which is their cloud gaming service, that is more expensive, an additional thing you can pay for monthly. They're offering some really cool games now for free again, air quote for the month of August and moving forward, they are introducing Near Automata, Undertale and Ghost Runner. So I'm like, man, those are some heavy hitters. So I was subscribed to PlayStation Now for a month or two just to see what it was about. I remember playing like Jeopardy and nothing like AAAA game. But no, this seems pretty exciting for anybody that does subscribe to that service. Very cool.

Speaker B:

This is the background politics I was talking about. People already know what PlayStation Plus is. They've had it since PS three. I had it for a yes, exactly. It's been around this new service they're trying to sell that. They're trying to move that and trying to entice people to buy that. How do you entice people to buy it? Give good games that people know about and want to play if they haven't already played them, or play together if they have already played that's. When you do the big triple A titles like Near Automata or the classic indie darling like Undertale or something new. That's eye catching. And also an indie not darling quite yet, but an indie studio like Ghost Runner. I've heard good things about that, but it's definitely more. I think. AAA. Studios have AAAA. Yeah, that's how you entice people to do a new service or product by giving them something to spend money on, as opposed to PlayStation Plus, which is probably still making a decent amount of money or making as much as it ever has, but I doubt it's ever going to grow from where it was at its peak. I think it's probably plateaued and bottomed out a bit, but it's still raking in casually a decent amount of money to keep it.

Speaker A:

Oh, for sure. Yeah, that makes sense. And it explains now why I was confused to begin with. It's like, oh, the bad games are coming to PlayStation Plus, but the good games are coming to PlayStation now. It's like, okay, fuck, I'm just getting my services confused.

Speaker B:

Yeah, maybe the PlayStation will eventually get off a service that does both what now and what plus does on one service, and then they have a third service that they can try and sell you on.

Speaker A:

Oh, God.

Speaker B:

Jack up the price. This is how digital age works.

Speaker A:

Yeah, but that's my gaming update. Again. Don't have too much going on. Shit. Did I play anything on the switch? I feel like I did and I just can't even remember if I think of it. I'll report in, but oh, that's something I want to just shout out. It was more or less for show topics, but since I'm talking about the switch, there's a black pink island coming to Animal Crossing new horizons. And for people that don't know what Blackpink is, it's a K pop group. Oh my God, I'm so excited.

Speaker B:

Okay, I have nothing to contribute to. That's completely fine.

Speaker A:

That's all good. It's Kpop. I didn't expect much from Brent.

Speaker B:

Got me singing and dancing.

Speaker A:

Dude, they've been around for five years. They have like a movie coming. But all I got to say about it is in that little time they've just set the world on fire. Their fucking music videos have billions of views. It's not even like, that's like one 6th of our planet's population. Like what?

Speaker B:

I've been out of college for more than five years. If you think I've spoken to anyone in that time about anything relevant, topical.

Speaker A:

Or hip yeah, that's a sad thing. I'm the first person to be like, I don't subscribe to anything mainstream, but they kick ass. Blackpink, I'm coming to your island in Animal Crossing soon.

Speaker B:

That sounds like a threat.

Speaker A:

No, it's friendly, I promise.

Speaker B:

Okay, sure. In your area it sounds like a far cry. Like Far Cry seven. Isn't that a Far Cry plot?

Speaker A:

It might be. It might be, but how about you, Brandon? Have you been playing anything new or interesting?

Speaker B:

Let's see. Beat Death store. I talked about that plenty. Last time. There's a game I played a demo of a while back and I just forgot to mention it. But it's a game called Greek. Now this is a game that's going to have some bad SEO.

Speaker A:

Yeah, like the yogurt.

Speaker B:

No. Okay, imagine freak, but with a G.

Speaker A:

Oh, God damn it's. G-R-E-A-K. That is just immediately go back to the writing board. Yeah, no, just throw that one in the trash and start over.

Speaker B:

That's also like the country.

Speaker A:

Is it an acronym?

Speaker B:

I don't think so, not that I'm aware of. I think it's the main character's name. I forget already. It's not like it's one of those classic indie darling, side scrolling metro venue games, QC art style with little fantasy creatures. It's Greek game, but I think the main character's name is Greek. But there's not a lot of dialogue or any text at all really in it. Okay, so I forget already. Also, I played this like a month and a half ago I just forgot to talk about till now. But yeah, it is a good game. But yeah, that name is going to be rough to pin down. Even just trying to find the trailer. I had a little bit of trouble even just saying like, Greek switch game and they're like, do you mean a game that's developed in Greece?

Speaker A:

My big fat Greek wedding.

Speaker B:

What do you mean? It's like, no, this specific one. So just name alone is going to be rough for it. But yeah, like I said, indie game size growing, metroidvania sort of game platformer, like hollow knight and stuff like that.

Speaker A:

Hell yeah.

Speaker B:

Beautiful colors. The kind of unique thing about this game is it's a fun platforming size growing adventure. But you play as three characters. So that's the thing that kind of breaks it out from a lot of Metroidvanias. And from what I've seen, the demo I played a it's got a demo, which I'd love to see, like, because $60 is a decent amount of money, you don't want to just throw it in blindly and go like, well, this sucks. Time to refund this and deal with that ordeal.

Speaker A:

Right?

Speaker B:

With the demo, it's like, hey, I got an idea what this game is about. I'm kind of interested. I'll check it out when it actually comes out. You play as three characters. One of them is a typical fighter, sort of you got a sword, you have a combat role and stuff. You have a crossbow. One of the downsides of the crossbow is you have limited ammo and it's really hard to see the arrows. There's no arrow pointing down. Like, hey, there's an arrow over here. I'll be running around and I'll pick up a few arrows and not even realize it because they're just laying on the ground and I can't see them at all.

Speaker A:

Right.

Speaker B:

So there's probably some few things they could be working out with this demo afterwards, but yeah, so one guy's just got the sword and the combat role and the arrows and stuff. And he's just a combat and sort of style. The girl is like typical video game fantasy tropes. The girl is the magic caster and she has ranged attacks, but it's not too far. It's probably like say like ten or 15ft in front of it's. Got a limited range for the screen, but she's got an infinite amount of it. So it just has a cool down after using so much of it. And the magic bar is used for everything. She can jump and float like Peach and Mario Super Mario Bros. Too. But that requires magic. So you got to just manage your cool down. And then there's a third character, which I didn't get to play as, but I saw in the trailer and on the art and stuff, where looks like a big heavy armor, like has a spear shield sort of character and stuff. So he's like the tank, sort of like brute guy. But yeah, you run around, he collects little trinkets, you fight little monsters and stuff. It's pretty standard Metrovania, but it's fun. It's got a cute art style.

Speaker A:

Incredible. Yeah, man, this looks really cute.

Speaker B:

Yeah, it's very charming and stuff. And it's not like OEG, where there's big cinematic trailer or animated trailer and it looks fun and it's actually in the game. It's not completely unrelated to the game, like the one game OEJ.

Speaker A:

Oh, that's right.

Speaker B:

Yeah. But yeah, the cool thing with this is you're managing three characters, or as far in the demo is concerned, two characters at a time, and you just group them together and you'll just switch whichever one's dominant. The fun thing is, or the well done thing is, the character that you're not playing as will follow along and still has some semblance of control. Like, they'll not control. The opposite of control, autonomy. They will still function on their own. If an enemy walks up to either one of them and they're not being controlled, they'll still defend themselves. They're not going to be as good as you with any real tactics or skills.

Speaker A:

Sure.

Speaker B:

But they'll stand there and they'll shoot them to death or slash them with the swords. They'll defend themselves and maybe move around a bit to avoid it. So it's not like, all right, I got to take control of the new fighter. Magical is just going to die wherever she is. Yeah.

Speaker A:

Because there's nobody controlling her, therefore she has no conscience.

Speaker B:

Yeah. So it changes from I'm playing three characters, or it changes from like just a generic escort mission as a game to I'm playing as, three characters with their own independence and stuff.

Speaker A:

That's cool.

Speaker B:

Which is very convenient. Once I saw that, I was like, oh, they can still be overwhelmed, they can still be killed when you're not playing as long.

Speaker A:

Oh, sure.

Speaker B:

So you want to put them in a safe area, but say, for example, I put one of the characters in a safe area and all, some little slime monster appeared to start attacking the warrior character. I'm not playing as. He's still alive, he's still off on his own, defending himself. But I don't have to rush back and micromanage three characters while I'm trying to get the main puzzle done.

Speaker A:

Exactly.

Speaker B:

So that was very neat, and they do it pretty well. There was a few things that was not clear. Some of the mechanics for combat was not clear. I got to a boss fight, which is the end of the demo, and I was really struggling with this boss fight. It was really fucking hard. And then I found out you could triangle jump up a wall like Metroid or Mega Man, where you jump and then jump away from the wall and go back to the wall and you go a little higher and you can keep jumping to navigate your way up the wall. That way you can stick to the wall.

Speaker A:

Sort of, yeah.

Speaker B:

That made the combat 100 times easier. And that was never made clear to me in the demo. I don't know if it will be in the actual game.

Speaker A:

Okay.

Speaker B:

There was never a point where you actually had to triangle jump or like scale up a wall that way. But that is such a useful tactic when the boss who was very simple, it was just a bigger character with like a club that would swing at you with the club and if he got too far away, he would charge you and ram the wall. And then when he got him past half health, he kind of went to berserker mode where he would swing the club three times and then when he charged to do ram attack, he would bounce against the wall three times and then hit the wall on the last one and get like stuns. Okay, so with that character I was like, oh, he's got a club, I just got to stay out of melee range. I'll just do the caster girl with the magic and just shoot him from far away and consistently would get him down to half health every time, no problem, pretty easy. And then anytime he started rampaging, I had trouble and would die. But as soon as I learned that you can climb up the wall that way, I would just climb up the wall while he was running around because anytime hit the wall, he kind of shook the ground and stunned anyone that was on the ground. And your jumps in it are just barely high enough to get over him when he's charging at you.

Speaker A:

Yeah.

Speaker B:

But you land almost immediately after that. So when he charges at you and you jump over him and as you're hitting the ground, he's hitting the wall and stuns you and it kind of gets stun locked because the jump is so short you don't have enough time to recover from landing and then jump again when it comes back at you.

Speaker A:

Yeah.

Speaker B:

So you'll jump over him, he'll hit the wall, stun you and then he'll immediately run back and hit you again and it's like a guaranteed hit. So being able to just scale up the wall higher and when he ran into the wall, it avoided it. So I would just go way up on the wall when he was charging and then when he got tired of charging, I would come down and way along a bit and became so much easier.

Speaker A:

But I was going to say not knowing that mechanic. Yikes.

Speaker B:

Yeah, so it reminded me of like Death store where the final boss and that would slow you down and you would be able to break out of that, but at no point did I ever need to break out of that. I was always able to avoid the textbook.

Speaker A:

Yeah.

Speaker B:

So because of that mechanic was never explicitly introduced and you can't really experiment with that type of stuff, especially when it's a boss mechanic, because you only encounter that in the boss fight and sometimes you'll die trying to figure it out and it's not clear. And that's why game design, you want to introduce stuff like that earlier in a dungeon or in a level. Yeah, so stuff like that. So, like I said, there's some stuff they could be working on. They could be fine tuning, but a lot of it's really cool. It's a platform where you can actually swim, which is borderline unheard of in any game I've ever played. So there's, like, little water levels and stuff. And yeah, it's cool. Where you can even go to different areas with the characters. You can go to different sections of the castle you're exploring, wherever it is, the cave system. So you don't all have to be on the same screen or, like, the same area at the same time. You can swap back between them and stuff.

Speaker A:

Yeah, that's interesting.

Speaker B:

It's not like Pink Pikmin where you just got a little group of random people following you around. No, they're pretty independent. They're all heroes. You can swap between them, and they'll handle themselves and stuff. So it's pretty neat. It's, you know, like, as a demo, I'm not sure when the actual game is coming out. I think maybe I think I see.

Speaker A:

The release date is actually this month available August 17. Greek Memories of Azur.

Speaker B:

Okay, there you go. So later this month, maybe they won't be able to fine tune some of the stuff they complain about. Fair, but yeah, I just was scrolling through. I don't know where I saw this. Maybe on, like, one of Nintendo's, like, directs that they were just streaming randomly throughout the years. Or maybe, like, the E Shop, where it's just like, hey, what demos do you have that I can play around with?

Speaker A:

An experience.

Speaker B:

Yeah, and this is one of them. I'd say it's pretty neat for a $60 game. I'd say if it's anything less than $6, it's pretty damn good. Definitely, price wise will be dependent, but for, like, a little indie metro venia game with multiple characters, a unique twist to it, pretty neat. And, yeah, like I said, the art was probably the most compelling thing for.

Speaker A:

Me, so I definitely as cute as hell.

Speaker B:

Yeah, so I played that a while back, and then besides that, like I said, not much Hollow Night anymore because I want to save that for the plane ride and stuff when I am not near WiFi. Finished that store we're talking about that Knockout City. You got the new seasons of that. Playing with some friends. My one friend who's pretty big into Knockout City, who's getting pretty competitive with it, he's like, all right, we got to do this. We got to do this. What tactics does this guy use? We got to pull Strategize and me and my other firms. What? No, I'm not paying attention to what they're doing. Are you kidding me? No. I throw a ball. Me, caveman, empty head. I get ball. I throw a ball.

Speaker A:

Exactly.

Speaker B:

It's so high energy with that game. It's hard to really strategize because it's just so fast pace. There definitely is strategy, though. I'm exaggerating, but it just like got like one level is a parking garage. In each level has little gimmicks. The parking garage gimmick is there's like tubes, like at the bank. I forgot what they're called, the tubes, where you put like a money order and put in the tube. It's sucked up into the bank and then they launch it back out to you. Yeah, there's those around the level so you can get sucked up in a tube and go halfway across the map really quickly. I hate this level. I've realized probably the most because if it's parking garage structure, it's not in an actual parking garage. It's like a futuristic, post punk, apocalyptic society sort of thing. So it's different. But there's a lot of walls, there's a lot of fences, a lot of ceilings. And the camera is behind your character. And if the camera floating around, hits the wall, it zooms in on your character itself. And it kind of reminds me of Mario 64 where I'm fighting the camera most of the time. I hate that I'm not amazing at this game, but I would attribute a lot of my deaths and not knowing what's happening is because the camera I was turning around as I was moving and the camera hit a wall and zoomed in closer to me and narrowed my field of view. So I didn't see what was happening as well. And I ran off the edge or something.

Speaker A:

That's relatable. Yeah.

Speaker B:

So the camera is really struggling with the camera. A lot of the time it matches. So that can kind of get annoying. It'd be great if the camera was not physically in the game. You don't see like a liquido floating around every player, but it's clear it's got physics to it where it will collide with objects and stuff. It'd be great if it went through a wall and then the wall would just be transparent from the other side. Like a one way mirror sort of thing. Yeah, because there are plenty of games that have done that. That's not like a revolutionary idea, but that would be great where it's like, yeah, that way the camera is not moving constantly with my player. But yeah, besides that, we playing a lot of the ranked matches. It's like double expedite weekend right now. There's a lot of that going on. It's fun. It gets really, like I said, just so high paced against chaotic as hell. Still real buggy. Still real buggy.

Speaker A:

We'll be in a match.

Speaker B:

The match will start. We'll still see the little thing in the bottom right corner saying, looking for a match as we're playing a match. And then a minute into the match, it will be match bound and we go, what? And then we all get pulled out of that match.

Speaker A:

What?

Speaker B:

Throw.

Speaker A:

Wow, that is real buggy.

Speaker B:

Wow, that's happened multiple. One of the bugs other bugs. Like I've talked about where I'm like, I just went blind for a round, or that character is invisible and no one can see that. Wow. As fun as this game is, especially with friends, it's a lot of bugs.

Speaker A:

Yeah, I know. I was alluding to some of the bugs and fall guys earlier. One was so crazy, and I think I even have the clip of it where I won a fall mountain and I absolutely should not have. There was, like, three or four beans in front of me. Sure, some of them jumped early for the crown and missed, but one of them, you can clearly see it in the clip, is grabbing the crown and then get sucked up, up inside of the crown, and then they don't win. And I was like, what just happened? And then I went and got the win, and I felt like I just cheated, but I didn't. It was the game glitching, then. Apparently that's a very common glitch in that too. So, yeah, get your glitches fixed. Games. Do you ever see yourself playing, like, a tournament in Knockout City?

Speaker B:

I could see a tournament, yeah, because it's kind of I never get competitive with this stuff. It's just like, hey, it's a game. Sometimes you gripped up with a random person who's not good or got a.

Speaker A:

Shit all the time.

Speaker B:

But I know playing, like, overwatch, like, Mark would get pretty heated or some of our friends could break, I'm so great. Why didn't I win? It's like, because you got five other people that ain't doing shit. It happens, man. With Knockout City, I could only see tournaments happening if they want to have them. It's hard to do, though, because I don't know. Yeah, like I said, there's a lot of books to it. It's kind of funky at times. Not a ton of lag. There's moments, but not a lot of characters glitching at because a lag or, like, the game slowing down because the lag which is good. So they got something going right with the Net Code, like optimized in that regard. But it would be so hard because some people I don't know if they have faster reflexes and I'm just old, or if it's just like, they have better gear systems. Some people can seem to automatically catch any ball you throw at them. And the only way to actually knock them out is if you throw two balls at them with you and your teammate. That way they catch one ball and they can't catch the second one quick enough.

Speaker A:

Right? Yeah.

Speaker B:

There are some people we played against. We're not even that high in ranked. We're, like, probably middle, I think. It's like you start out like neutral, then you get, like, was it bronze, silver, gold? Then, like, sapphire, emerald, ruby and a diamond. Okay, so we're in, like, sapphire. We're quite literally in the middle of the ranks, so we're not that high. But some people, the only way we've ever gotten them out is if we hit them both at the same time with two players. And that's hard to coordinate sometimes and harder to do the game, and some of it's just insane with people. Like I said, I don't see people streaming this. I'm not looking for it. I'm sure there are people streaming it, but I haven't watched people play it or on a higher level play, so maybe they are just that good, but some of it feels broken words. Like, I definitely should have hit that guy, and he's still up, though. Or when they throw a ball at me, it's lightning fast, even though it only has one charge on it, and it should not be that fast. So, like, I don't know. I'd be willing to get into a tournament with my friends and play with them because it's like three man team, so we have enough. But I definitely wouldn't take it seriously. Oh, I'm the best knockout city player in the world. That game's buggy as fuck. I don't trust your skill level. You might have just gotten really lucky. So same kind of like with Overwatch. It was never intended to be a competitive game, and the fact that they're making it esport and forcing it into this position is kind of janky, and it's like, oh, I'm the best widowmaker. It's like, yeah, you're a sniper in a game that's not about sniping. Cool. I wouldn't take it as serious, but I could definitely see Knockout City torments happening. It is a fun game. It is pretty simple to understand. It's dodgeball, but once you start getting into it, it gets nastier and it's hard. But yeah, I don't know. Just the unstable that it has right now, I can't take it as serious as that.

Speaker A:

Makes sense.

Speaker B:

Also, I'm just not a competitive person.

Speaker A:

Fair. Yeah. I'm with you on that whole mentality of just like, we're just here having fun.

Speaker B:

Yeah. My friend's like, oh, what rank are you? Like, I ranked up like the other it's like, oh, I haven't played rank since the last time. I don't play rank by myself because that's not fun for me. Fun for me is just like, we go into a casual mode, and you just fuck around. You win, cool. You lose, cool.

Speaker A:

Exactly.

Speaker B:

But then, yeah, sometimes competitive is really competitive. So it's like, I don't care. My skin that I got is blue instead of being purple. If I got a high rank, okay, that doesn't matter to me. It's all cosmetic anyway. There's no real benefit. Nothing more than bragging rights. I'm just like, I don't care.

Speaker A:

That's fair.

Speaker B:

Speaking of that, speaking of competitive and all that, pokemon unite. Honestly, playing that more than I thought it would be for Amoba.

Speaker A:

Yeah. Wow.

Speaker B:

Still playing it. Yeah. So they had an update. They introduced a new Pokemon. So now we have Guardovar as, like, the newest player or newest character you can play, as there's rumors of Blissy being a new support character coming up. Blissy is the evolved form of Chansey.

Speaker A:

Yes.

Speaker B:

And so for those characters, you start off the match as the lowest form of that Pokemon, and you evolve as the match progresses. And then there's some Pokemon hit like Lucario or Mr. Mine, who are just in that form the entire time and evolve from the previous one. My question with that is fucking why? Because you got Lucario, Mr. Mimes Snorlax all in there, all in that form, the entire match. Yeah, but there's mime junior, there's munch lax, and there's some pre form of Lucario.

Speaker A:

Wow, I forgot. Yeah, I didn't even remember that they exist.

Speaker B:

So why is Pikachu? Pikachu is always pikachu, right? Why not Peach? You? Pikachu evolves in a pikachu. Granted, Pikachu evolves in a Rice with Thunderstow, so maybe not Stone Evolutions, but why are some of these in the standard form this whole time and some of them evolve? I feel like there might be, like, a boost. I don't know if the Evolutions are just, like, cosmetic or if there's actually with Slow Poke, if his Attack Speed gets a little faster when he pumps Slope Row or something, right. If there is a change in the actual stats of when they evolve, that's made me skeptical of why they're picking certain ones. Granted, if it just stays consistent, fine, but I don't know. It makes me question why they pick certain ones. Or maybe those are just more iconic than the baby bird. No one really gives a shit about Mine Junior, though. Not a ton of people care about Mr. Mime to begin with, so, like, no, I'm still playing that. I actually have a Pokemon now for every category, there's, like, Speedster, Attack, Defender, Support All Around, and now I actually have a Pokemon for each category, which is convenient when you're doing casual or quick matches, they give you a roster of free Pokemon you can use. So I think there's, like, three or four free Pokemon you can use, and it rotates out every week. But in a ranked matches, you can only play the characters you own. So I never owned an all around character, which could be very beneficial for the team. So that was tough to play in ranked matches when I didn't own that type of character. But now that I do, I can play as Blue Cardio and do pretty well.

Speaker A:

Nice.

Speaker B:

Once again, with the ranks, it's very competitive, and at least with this game, it's kind of pay to win. You can get items and you can upgrade your items with material. You can pay actual currency to get that material and upgrade your items higher or faster earlier, and that will actually have ingame benefits. So that's kind of the pay to win element of this.

Speaker A:

Okay.

Speaker B:

I don't think it's a ton where it's like, oh, I have a level ten item, that guy's level 20 item because he paid for it, that will single handily decide this battle. There's a ton of other stuff that will decide. I definitely think that helps. And it's not clear you can't see what items the enemy is using or what level those items are. So it's not always clear of, like, that guy's, he's a paid to winner. He's doing this. Unless they have, like, the cosmetic skin, which you can only get through purchasing stuff. Then it's like, I got to spend.

Speaker A:

Money on this game, clearly. Yeah.

Speaker B:

So it's not like a ton. It's not like a blowout of like, there's the people with the cosmetics that are just dominating everything, and here's people without them. It's still pretty balanced for effectively being paid to win. But once again, with the MOBA, it's tough of like, man, I got MVP, as, you know, slow, bro. I'm at the top lane. No one even got to my goal. No one scored my goal at all. I'm doing great. And then the four four out of five other players on my team didn't do jack shit, and we got dominated on, and the score is 20 to 930, which has happened.

Speaker A:

Damn.

Speaker B:

So it's like, yeah, your team's got to be working well and together. If you're not all working on the same page, you're going to lose. So stuff like that happens a lot where I take screenshots of it when it's just a complete blow. And I think 930 some to 20 was the biggest difference I've ever seen.

Speaker A:

Yeah. That's intense.

Speaker B:

Yeah. So it's still fun. It's still real fun and real cool. And they got different game modes. They got quick battles which are only five minutes in different areas and stuff. I'd be interested in seeing different maps for the main arena. That would be nice, but the game just came out, but I'm hoping that will be in future updates. Guardovar is also an attacker. There's more attackers than any other category. That was a problem with Overwatch, where DPS is just the most dominant class. Because I got to get the highest kill to death ratio. I got to get those kills. I'm a gamer, bro.

Speaker A:

Yeah.

Speaker B:

So that's kind of annoying. I'd like to see more all around, more defenders or more blissy is supposed to be a support, if that's a real rumor. So that'll be nice to see. But yeah, it's weird playing games where it's like you're playing a mirror match, where you're playing all the identical same players or same Pokemon on each side of the team, and then one of them just fucking dominates you and you can't pinpoint why. It's like what happened? We're the exact same Pokemon. Why is this team doing so much better? They're just coordinating better, and that player knows how to play their Pokemon better. Like Snorlax. Snorlax is a true honestly, god, nightmare, hell beast, if you know what. You're doing? He is unkillable if you know what you're doing.

Speaker A:

Hell yeah.

Speaker B:

Single handedly turn a tie to bat up the match. So it's crazy how just one good player can carry a team, but it's not guaranteed. There's no because you can be the best player in the world if you're playing with four other actual babies who don't know what they're doing. Yeah, you're going to lose. The meta is kind of I talked about before. Kill Zapdos at the two minute mark, you get the free scores on the other goals and all those points are doubled. That's still kind of the meta. I've played matches where we got zappos and lost. I played matches where the other team got zapped and lost. So it is possible. But boy, is it hard to like when he gets at this. It's just so powerful. So I'm still seeing if they're going to nerf that in some way. Like we talked about, either you get the fast score on goal, or you can just score instantly or your score is doubled if you score while this is out.

Speaker A:

Maybe not both is insane.

Speaker B:

But yeah, still, playing that, it's fun. For anyone interested, I'm primarily playing slope bro. Mr. Mime. Lucario. I don't really do attack, like, attackers and DPS. There's always like one or two people doing that on the team, so I rarely do. But I think if I have to, I'm typically nine tails. The aloha nine tail.

Speaker A:

Nice. Hell yeah.

Speaker B:

So that's cool. But yeah, it's cool. Seeing the differences like what Pokemon people like and stuff. My body mind means wiggly tough, which is very strong. You wouldn't expect a wiggly tough to be as strong as they are, but yeah, God help you. Or like with me, Mr. Mime, the combo I do takes out a quarter, if not half of someone's health in one shot. It can be very powerful sometimes.

Speaker A:

You don't expect wiggly tough to be tough. It's in the name Bran.

Speaker B:

I expect it to be tough. I expect to be tanky. But wiggly Tough deals that damage with like, a double slap and a rollout move. It does a lot of damage. Damn, it's surprising.

Speaker A:

That's cool.

Speaker B:

It's fun mixing and matching different abilities and seeing which one's the best and stuff. Grand Ninja. I just got grand ninja recently. Not a fan. Grand Ninja is a cool Pokemon. It's very cool, like a frog ninja thing. Very cool. I'm not great playing them, though, okay. But yeah, it's cool seeing them. Like, they're better for the quick battles because the quick battle is less about defending your goal and more of just scoring more on the enemies and stuff like that. Because with quick battles, it's just like instant dunks and stuff. So it's fun, it's cool. It's a little weird and buggy at times. Sometimes it'll glitch out, kick me out and stuff. Not nearly as bad as Knockout City, though, so I can't complain. Too mad?

Speaker A:

Yes, very much.

Speaker B:

One probably the biggest complaint I have. It's small, very small. But when you're loading a match, you can see all the Pokemon cards of who is fighting who like your teams. If you click on the Pokemon card, it'll turn and show you the trainer profile image, the picture that you can customize and change. It doesn't always show what you picked it as. So you just pick what your picture is, and that's what your picture is and how you always see it. But anytime in a match, you can have three variations of your picture that are kind of different in some ways. And I don't know if that's intentional. Like, oh, it changes sometimes. You never know quite what you'll get, but it'll be similar to what you wanted. Or if it is just like bug, where it's like, we're not loading these properly and it's just bugging out. So that's kind of something. Because if someone sees, it be like, oh, why did they choose that picture? They might not have that might be in between the default pose and what they actually chose, and it just isn't loading correctly.

Speaker A:

That's funny.

Speaker B:

Like I said, it's just cosmetics. It's a little thing, but I can't tell if that's a bug or not. And if it's not a bug, that's a weird choice.

Speaker A:

I was going to say it sounds like it is, but to be determined.

Speaker B:

Yeah, we'll see. Yeah, it's pretty much all I've played.

Speaker A:

That's cool. Yeah, I guess we can wrap this episode up. I only have, like, one thing for show topics. Maybe if you have anything, we could talk about that too, but all right. The one I wanted to shout out at least was apparently Super Monkey Ball. Banana Mania is getting a new playable character, and it's Beat from the Jetset Radio franchise. And I'm like, Bro, how many years too late is this? I'm very excited. Don't get me wrong. I'm like, this is so incredibly cool. And it's like, don't get me wrong, I love Super Monkey Ball games. So this is already, like a super selling point. I usually don't pay for them because they're expensive. And it's like, you only get so much enjoyment out of those kind of games. And I don't know, but playing as one of my favorite characters from one of my favorite games is like, I'm more interested in this. But yeah, Beat, who the fuck even knows who that is other than me? I'm excited, but man, it just feels very strange.

Speaker B:

Super monkey balls like, hey. Or rather it be like if the Spiderman games, like Spiderman Miles from her House are like, hey. One of the playable skins you can play as is Rocket the Robot on wheels. You know, the N 64 game Insomniacs made back in, you know, 98 that only I played in rental from Blockbuster. It's like, what? Why?

Speaker A:

How about the brave little toaster next? Like, oh, yeah, I don't know. But it's but the one thing I will shout out in the little announcement trailer they had for is that instead of collecting bananas, you're collecting graffiti cans. It's so cute. I'm very good.

Speaker B:

Oh, that's very nice.

Speaker A:

Yeah.

Speaker B:

Maybe they see the cyberpunk. No. Was it cyber bomb rush?

Speaker A:

Yes, the cyberpunk cyberpunk bomb rush. Yes.

Speaker B:

Maybe they're seeing people getting excited for that and they're like, hey, shit, maybe we should capitalize this.

Speaker A:

No.

Speaker B:

Fuck.

Speaker A:

And that's what made me think when I saw this, I'm like, are they secretly making another Jetset Radio game? I'm not. But all I got to say is watch the cyberfunk finally drop. And then they're like, oh, by the way, we have the real deal coming out. Like, a year from now. It's just like, shitty.

Speaker B:

It would be everyone who worked on Jessica Radio is now working on Cyberfunk effectively. So it would just be like the IP owners being like, well, we got the C team studio rigging up like there's zombies now because they don't care.

Speaker A:

This game franchise deserved better. At least we're getting cyberfunk. That's all I got to say. That is, to me, the spiritual successor, and I will be playing that day one. But, man, it feels like Sega did fuck up. It's like, you all had a great franchise. People love it and you just forgot all about it. And now we're bringing it back into super monkey ball. For some reason.

Speaker B:

For some reason, even me who didn't play it as a kid, so I don't nostalgia for Jetset Radio playing. It like pseudo recently on Steam. It's a great game. It kind of controls like ass.

Speaker A:

Like the controls, right, is not good.

Speaker B:

Yeah, but like, a modern game, like any modern game could have easily made those mechanics and gameplay smoother and stuff, and the grinding more easier to play.

Speaker A:

Jetset Radio Future on the original Xbox, that was a lot smoother than the Dreamcast experience by far. But even still. And yeah, the story of Jetset Radio Future, like the way that game wrapped up was just super psychedelic and fun and awesome. It felt like there could be a sequel, but not necessarily. It did feel like a decent wrap up. But, man, I'm excited for cyber funk. But, yeah, that was just an interesting little Tidbit being like Beat in the year 2021. All right, we'll take a look. Yeah, but I think that's going to do it for this episode. I have one other crazy show topic. We'll save that for another day. Brendan, where can our listeners find you on the Internet?

Speaker B:

You can find me on Twitter. Just taking out the space and really not doing much with it at ABTS Brendan. And then I also have another podcast called our Weeb there yet, where we watch three episodes of an anime or a movie, give a recap of it, give our opinions of it. It's a good way to get a sampler pack of anime being like, yeah, I'm a little interested in this, but I don't want to watch it. Let me see what this is about. Most recently we watched I don't know what we watched. Most recently we watched Odd Taxi, which is a crime sort of thriller anime with a lot of animal people based on Taxi. It's good. I ended up watching Taxi.

Speaker A:

Taxi, I'm sorry, that's a really bad K pop song that I don't even like. But yeah, let's do this. Check out that podcast. It's a lot of fun. And if you like our show, please give us a, like, Fall subscribe we're findable at all the places at Abt silence, specifically Twitch TVT. Silence is where I'm streaming a variety of games, actually. A variety. Now I'm playing Harry Potter lego games. Pokemon, Sword and Fall. Guys, eventually I'm looking forward to doing some more trading card game, like actual plays. Like, I was playing Harry Potter trading card game with my wife there for a minute. We're probably going to get around to trying out Metazoo at some point, so if any of that interests you, head over to that account and give us a follow. Also, I have a record label. It's Missed Out Records.com. If you want to see what kind of vinyl and tapes are available for sale over there. I got some really cool, exciting releases coming out this year and the band that does our music intro and Outro music is a band called kind Of All Right, head over to Kinda All Right Bandcamp.com for more music from them, but that's going to do it for this week. Thanks so much for listening, guys. See you next time. Bye.

In this episode of ABTS, Doug and Bren discuss the games they've been playing, Doug tells about his new TCG obsession in MetaZoo, plus Bren tells us about current the pay-to-win aspects of Pokemon Unite!

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